Hi,
I am looking to create a GLB file that contains two or more finish variations.
My current workflow is this:
Export all of the finish variations as individual GLB files from Keyshot.
Extract the texture files from all of them - using an GLB extractor (i.e. Free Binary glTF assets extractor (aspose.app))
Modify one of the GLB files with Model Editor (modelviewer.dev) by creating the variations in there.
Download the scene and remove the GLB from the .ZIP.
This workaround has an issue.
i.e. my GLB file size before modification is 8.5mb. The texture files extracted are 3.5mb.
After downloading the GLB from the Modelviewer edtior, the new file size is 26mb - after adding only a single variation. I would expect it to be closer to 12 mb.
Does anyone have a good workflow / solution for this?